Armoured Robotic Combatants
Armoured Robotic Combatants (ARC) was a third person shooter based on Gundam games such as Virtual-On; made for my final year group project at university.
My name is Thomas Hegarty, welcome to my online portfolio.
I graduated Staffordshire University, graduating with a 2:1 in Game Design and Production.
Currently Employed by Dovetail Games as a Technical Designer (Level 2).
Specialising in UE4 I work in designing and implementing game mechanics.
I also practice level design aspects, and UI/UX design.
Armoured Robotic Combatants (ARC) was a third person shooter based on Gundam games such as Virtual-On; made for my final year group project at university.
A small project I did over a weekend to try replicate mechanics for a Third Person Arena Shooter.
Project 4K is a WIP project where the goal is to build a fluid, styalized combat/freerunning game with the restriction of using a single 4K texture for all game assets.
This is a WIP project in which I'm attempting to create a survival sandbox, using the visual style of Studio Ghibli animations.
Photophobia is a first person puzzle game made in Unreal Engine 4 for UKIE Jam 2017.
Derek's Quest is a 2D platformer made in the Gamemaker engine for Global Games Jam 2015, with the theme 'What do we do now?'.
Space Warrior is a top-down twin-stick shooter made for the Extra Creditz Game Jam, with the theme 'Awesome Per Second'.
Aztec TD is a 3D tower defence game made for the 2022 LudumDare 50, with the theme 'Delaying the inevitable'.
Welcome To Hell, is a fun puzzle/management game made for Epic Megajam 2022, with the theme 'As Above, So Below'.
My time as a Technical Designer at Dovetail Games.
If you're a studio looking to hire a technical designer, or even just a small team looking for
freelance work, you can contact by email at Tom.J.Hegarty@Hotmail.com